The Lost Treasure 2D
Built for an assignment in my course of Introduction to Game Development at Concordia University.
I did not design the mechanics as the game features were imposed.
The goal of the game is to collect as much gold as possible from the bottom of the sea and bring it back to your boat to score as many points as possible.
3 different gold collectible worth different amounts can be picked up, but you only have 3 available slots in your backpack. The more gold value you carry with you, the harder it gets to swim back to the surface.
Faster sharks will appear as time goes and level increases. Some powerups will appear and fall randomly which temporarily puts the player in a mode where the weight of his back has no effects anymore, and he can swim in a linear motion rather than swimming with delayed impulses like normal.
Try to beat your score and gather more gold!
A 3D version of the game was required for the second assignment in the course.